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Interview with Tim Borgamnn

Interview with Tim Borgamnn

Makingof Escalator

Makingof Escalator by Lionel Verlinden - Autodesk 3ds max

Interview with SideFX / Houdini

Interview with SideFX / Houdini

Makingof Fuchsia

Makingof Fuchsia by Serge Birault

Makingof Spider

Makingof Spider by Adrien Lambert - Autodesk 3ds max

 Maya to WireFusion

Written by Benoît Saint-Moulin
Date : 2007-02-03 01:11:00


Content of this 3D guide :

Lesson 1 - Maya Basic setup scenes for wirefusion
Lesson 2 - Installing plug-ins
Lesson 3 - Texturing and material for Wirefusion
Lesson 4 - Converting textures to baked material with maya software render
Lesson 5 - Converting textures to baked material with maya mentalray render
Lesson 6 - Exporting VRML2
Lesson 7 - Exporting X3D (VRML 97)

For this guide lessons we are working with Autodesk Maya 7.0 but you can achieve this with Maya 5.0, 6.0, 6.5 also.

To be sure you can working with Maya and Wirefusion you must check out if you can baking textures with your Maya version.

To understand rightly the goal of this guide you must be familliar with Maya and/or 3D applications, Wirefusion and know basic working with.

Lesson 5 – Converting textures to baked material with maya mentalray render :

In this lesson we see how to baking our material with Mentalray, baking material with Mentalray is basically the same setup as for Maya software baking render.

Advantage of Mentalray baking is both rendering complex shaders and materials and Batch baking more than one textures in one operation !

Go to plug-in window and be sure mayatomr plug-in is loaded (see lesson 2).

Now go to (1) Rendering options and (2) select Mentalray render




After Mentalray rendering engine is activated, go to Lighting/Shading menu and select Batch Bake (Mentalray) click on little box !




When the Mentalray Baking Options window is open, (1) select if you want render all or only the selected object, (2) be sure Bake Shadow is checked, (3) if you want change default baking rendering options check Use Bake Set Override, select JPG, PNG or GIF file format or Mentalray will by default export TIF rendered textures (you must in this case convert it to one of the supported Wirefusion file format), and for end (4) click on Convert and close.

Mentalray will now baking your material into textures.




The rendered textures can be found into your My_project folder under renderData -> mentalray -> Lightmap, if you can found it into your default My_project folder remember to go into Maya default documents folder (see lesson 4)

As for Maya software baking textures you must create a new Lambert material and assign the new rendered textures into his color attribute and assign again to the plane. (see lesson 4)

If you correctly setup and assign new rendered texture to the plane your Perspective view must looking like this :




Note : if you rendered shadow looking like pixeled you must go into Mentalray rendering options and increase render quality !

It's now time to export you Maya baked project to Wirefusion, go to lesson 6 for VRML2 or lesson 7 for Rawkee X3D exporting.


BSM3D free 3D applications export to Demicron Wirefusion


Web sites:

Autodesk : Editor of 3ds max and Maya softwares
3DVF : French online webshop & reseller of Autodesk 3ds max and Maya

Making-of Dynamo Making-of Still Life Timbre en réalité augmentée Les outils de plantes 3D ? Comparatif Terragen Vs. Vue

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