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Makingof Escalator

Makingof Escalator by Lionel Verlinden - Autodesk 3ds max

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RanchComputing
 Making of Underground Escalator

Written by Lionel Verdliden
Date : 2009-01-22 13:20:29


       

Here is the superb Making of the "Underground Escalator" by Lionel Verlinden.

In this Making of you can learn all steps of the creation of this illustration, from modelling to final compositing and rendering.

Image of the month from our press partner 3DWorld magazine issue 104 (June 2008).


Underground Escalator - Lionel Verlinden

Research & concept :

Before to begin this scene, I didn’t make drawings to help me during the conception but I had imagined the scene in head and I knew how I was going to proceed.

I just did a research about the system of the escalator to create my own design and to be able to reproduce it the most realistic as possible.

My goal was to create a dynamic vision architecture with a fantastic atmosphere and not a simple representation.

Just one thing, at the beginning, I decided to create this image for my end work studies but finally I didn’t present it. (There is about 1year)

There is two months that I've decided to improve this scene for my portfolio. I worked about during 1 week on the camera and atmosphere.



Modelling :

For the modelling, I used 3dsMax 9 for the entire scene. The most important piece of this work was the escalator. So, I’ll try to detail the most possible that I can.

Firstly, I started to draw a spline to give the good shape at the escalator. I kept the shape that I done because I’ll use it to place correctly all the steps of the escalator and to make also the animation of the steps.  


Underground Escalator - Lionel Verlinden


After that I transformed the spline in edit poly and I began to make a first extrude and I connected all the edges to place the ramp of the escalator. (For this object, I applied a “meshsmooth” in smoothing group)


Underground Escalator - Lionel Verlinden


To make the ramp, I extruded the polygons in local normal. 


Underground Escalator - Lionel Verlinden


Next, I connected all the edges to subdivide the ramp and I extruded “by polygon” the polygons on the interior side of the ramp to obtain the metal’s plates. 


Underground Escalator - Lionel Verlinden


I rotated a little bit the polygons, to have a small incline on the interior side.

I created also a support below the escalator where I made a groove, to place the ramp.


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


I put also some screenshots of the others objects of the scene: steps, concrete slab.


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden



The position and the animation of the steps :

So, for the animation I took again the spline that I used at the beginning.

I placed a first step at the bottom of the escalator and I applied a "path constraint at this step".


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


After that, I duplicated the step and I changed the value of the “Along Path”.

Between two steps, I put a distance of 2,4.

So, the first is at 47,3 and the following step is at 49,7. I repeated this action for each step of the escalator.


Underground Escalator - Lionel Verlinden


You can see a preview animation of the steps. (see the 2 videos in .mov First video - Second video)



Texturing :

There is a concrete texture for the wall, on the two sides and the other texture is the wood for the floor and the ceiling.


Underground Escalator - Lionel Verlinden

Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden

Underground Escalator - Lionel Verlinden


I put here the others parameters for the metal of the escalator, the material for the steps, the rubber for the ramp and the material for the arrival.

I increased the subdivision of the metal of the escalator to reduce the noise of the material. You can see that I've also improved this parameter in the rendering parameters.


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden



Lighting :

For the rendering of this work, I used the render engine Vray. Before to obtain the atmosphere that I wanted; I did about a dozen tests with different views and lighting set-ups to get the image that I had imagined.

I placed just two “vrayligths” in this scene. There is one white light at the top of the escalator and I put the multiplier of this light at 12, to have a big lighting. (I improved the lighting in post-production but I’ll explain after this step)  


Underground Escalator - Lionel Verlinden


The other light is behind the camera to have a source of lighting at the bottom and to see some parts of details of the escalator. The multiplier of this light is at 2 and I put a blue light.

I made the lights at the bottom, just with a “Vraylight” material. (Multiplier at 4)

The environment of the scene is a grey colour. (Grey: 100)


Underground Escalator - Lionel Verlinden



Rendering parameters :

Here are the settings of my rendering for this project.

The values that you can see on these images are the values that I used for the high resolution. (publication in 4000*2000)


Underground Escalator - Lionel Verlinden



Post-production :

The post-production was made with Photoshop. I’ll explain all the effects that I applied on the image because there is a big difference between the image without the post-production and the final image. 


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


Underground Escalator - Lionel Verlinden


Before to adjust the brightness/contrast/colour…, I had done a correction on the reflection.

After the rendering, I had some noise on the metal on the interior side of the escalator. I used the tool stamp to remake a good reflection. You can see the correction on this image.


Underground Escalator - Lionel Verlinden


So, for the first step in my post-production, I put a “levels” to adjust in a first time the brightness/contrast. (I’ll improve it after with others layers)


Underground Escalator - Lionel Verlinden


Next, I duplicated this layer with the levels and I applied a blur at “10-15” on the image.

I made this effect to obtain in a first time a little glow on the entire image and to darken some parts of the image. I put this layer in “overlay or soft light” and I've played also with the opacity.


Underground Escalator - Lionel Verlinden


After this step, I made a copy of this last effect and I flattened all the layers of the copy.

So, on this last layer, I applied a filter “distort - diffuse glow” with a white colour.


Underground Escalator - Lionel Verlinden


To change the colour of the image, I used the “colour balance” and I moved the curser to the red and yellow colour. I had done this action for the shadows, midtones and highlights.


Underground Escalator - Lionel Verlinden


And for the last effect, I took the image “underground-escalator-dirt”, to use it like an occlusion pass. (before, I modified the brightness/contrast with a levels)


Underground Escalator - Lionel Verlinden



Final image :


Underground Escalator - Lionel Verlinden


Comments and discuss about this Making of with Lionel on the forum.


Lionel Verlinden - ADC-Studio.eu

Making-of Dynamo Making-of Still Life Timbre en réalité augmentée Les outils de plantes 3D ? Comparatif Terragen Vs. Vue

Copyrights :

TDT3D / Lionel Verlinden
All datas, screen captures, pictures, trademarks, logos,...is copyrighted by their respective owners.


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