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Forums / Training / PaulParneix 'ForHonor' game fx tut on mesh reconstructn
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# Posted: 28 Apr 2017 22:38:52

Paul Parneix shares a technique to create a reconstruction effect using Thinking Particles in 3DS Max.

Please visit and follow Paul's work on Vimeo: https://vimeo.com/214299575
And Paul's destruction vfx specialty with Unit Image (Paris)
Cebas INSIGHTS interview @ URL

Note : at 27:00 please connect particleAge output to the "ON" flag of the alignment node, for optimisation purposes.

01:24 : Fragment Operator

06:05 : Control Fragment With Gradient/Bitmap

13:36 : Fragments Animation : Using Memory node to animate Size

(Subscribe and not miss a beat!)

26:00 : Fragments Animation : Alignment animation

29:45 : Fragments Animation : Position animation with 3D Noise

43:55 : Discussion about Shading and Optimisation.

More about Paul Parneix's work with Unit Image, Paris: http://cebas.com/?pid=testimonial&tid=129

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cebas software drives critical VFX (visual effects) scenes in major recent motion pictures, one of the recent and upcoming:...to name a few..
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Independence Day - Resurgence
Game of Thrones
Ms. Peregrine's Home for Peculiar Children
Into the Heart of the Sea
San Andreas
The Avengers
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Green Lantern
2012 / ....

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game FH vfx by Paul
game FH vfx by Paul

Forums / Training / PaulParneix 'ForHonor' game fx tut on mesh reconstructn
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